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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/UMovementUtils
Description
Computes the angular velocity needed to change from one orientation to another within a time frame. Use the optional TurningRateLimit to clamp to a maximum step in degrees per second (negative=unlimited).
| Name | ComputeAngularVelocityDegrees |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/MovementUtils.h |
| Include Path | #include "MoveLibrary/MovementUtils.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MoveLibrary/MovementUtils.cpp |
UFUNCTION (BlueprintCallable, Category=Mover)
static FVector ComputeAngularVelocityDegrees
(
const FRotator & From,
const FRotator & To,
float DeltaSeconds,
float TurningRateLimit
)