Navigation
API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/UMovementModeStateMachine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterMovementMode
(
FName ModeName, |
MovementModeStateMachine.h | ||
void RegisterMovementMode
(
FName ModeName, |
MovementModeStateMachine.h |
RegisterMovementMode(FName, TObjectPtr< UBaseMovementMode >, bool)
| Name | RegisterMovementMode |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MovementModeStateMachine.h |
| Include Path | #include "MovementModeStateMachine.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MovementModeStateMachine.cpp |
void RegisterMovementMode
(
FName ModeName,
TObjectPtr < UBaseMovementMode > Mode,
bool bIsDefaultMode
)
RegisterMovementMode(FName, TSubclassOf< UBaseMovementMode >, bool)
| Name | RegisterMovementMode |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MovementModeStateMachine.h |
| Include Path | #include "MovementModeStateMachine.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MovementModeStateMachine.cpp |
void RegisterMovementMode
(
FName ModeName,
TSubclassOf < UBaseMovementMode > ModeType,
bool bIsDefaultMode
)