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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/ULayeredMoveLogic
Description
Gets active move data that is tied to this active move. Use SetActiveMoveData to write active move data. Note: Make sure break node is the correct data type specified by the layered move logic.
| Name | K2_GetActiveMoveData |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/LayeredMoveBase.h |
| Include Path | #include "LayeredMoveBase.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/LayeredMoveBase.cpp |
UFUNCTION (BlueprintCallable, CustomThunk, Category="Mover | Layered Move",
DisplayName="Get Active Move Data",
Meta=(BlueprintProtected, BlueprintInternalUseOnly, CustomStructureParam="OutMoveData", DefaultToSelf="MoveLogic"))
static bool K2_GetActiveMoveData
(
ULayeredMoveLogic * MoveLogic,
FLayeredMoveInstancedData & OutMoveData
)