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CommonLegacyMovementSettings: collection of settings that are shared between several of the legacy movement modes
| Name | UCommonLegacyMovementSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
| Include Path | #include "DefaultMovementSet/Settings/CommonLegacyMovementSettings.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UCommonLegacyMovementSettings :
public UObject ,
public IMovementSettingsInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommonLegacyMovementSettings
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Acceleration | float | Default max linear rate of acceleration for controlled input. | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| AirMovementModeName | FName | What movement mode to use when airborne. | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| bIgnoreBaseRotation | bool | Whether the actor ignores changes in rotation of the base it is standing on when using based movement. | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| BrakingFriction | float | Friction (drag) coefficient applied when braking (whenever Acceleration = 0, or if character is exceeding max speed); actual value used is this multiplied by BrakingFrictionFactor. | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| BrakingFrictionFactor | float | Factor used to multiply actual value of friction used when braking. | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| bShouldRemainVertical | bool | If true, the actor will remain upright with gravity despite any rotation applied to the actor | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| bUseAccelerationForVelocityMove | bool | Should use acceleration for velocity based movement intent? If true, acceleration is applied when using velocity input to reach the target velocity. | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| bUseFlatBaseForFloorChecks | bool | Performs floor checks as if the object is using a shape with a flat base. | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| bUseSeparateBrakingFriction | uint8 | If true, BrakingFriction will be used to slow the character to a stop (when there is no Acceleration). | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| Deceleration | float | Default max linear rate of deceleration when there is no controlled input | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| FloorSweepDistance | float | Max distance to scan for floor surfaces under a Mover actor | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| GroundFriction | float | Setting that affects movement control. | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| GroundMovementModeName | FName | What movement mode to use when on the ground. | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| JumpUpwardsSpeed | float | Instantaneous speed induced in an actor upon jumping | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| MaxSpeed | float | Maximum speed in the movement plane | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| MaxStepHeight | float | Mover actors will be able to step up onto or over obstacles shorter than this | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| MaxWalkSlopeCosine | float | Walkable slope angle, represented as cosine(max slope angle) for performance reasons. | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| SwimmingIdealImmersionDepth | float | Depth at which the pawn will float when in water | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| SwimmingMovementModeName | FName | What movement mode to use when airborne. | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| SwimmingStartImmersionDepth | float | Depth at which the pawn starts swimming | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| SwimmingStopImmersionDepth | float | Depth at which the pawn stops swimming | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| TurningBoost | float | Speeds velocity direction changes while turning, to reduce sliding | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
|
| TurningRate | float | Maximum rate of turning rotation (degrees per second). | DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
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