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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/UAsyncFallingMode
Description
Is called at the end of the tick in falling mode. Handles checking any landings that should occur and switching to specific modes (i.e. landing on a walkable surface would switch to the walking movement mode)
| Name | ProcessLanded |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/Modes/AsyncFallingMode.h |
| Include Path | #include "DefaultMovementSet/Modes/AsyncFallingMode.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/DefaultMovementSet/Modes/AsyncFallingMode.cpp |
UFUNCTION (BlueprintCallable, Category=Mover)
virtual void ProcessLanded
(
const FFloorCheckResult & FloorResult,
FVector & Velocity,
FRelativeBaseInfo & BaseInfo,
FMoverTickEndData & TickEndData
) const