Navigation
API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/PhysicsMover
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UWorldSubsystem
- UPhysicsMoverManager
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/PhysicsMoverManager.h |
| Include | #include "PhysicsMover/PhysicsMoverManager.h" |
Syntax
UCLASS ()
class UPhysicsMoverManager : public UWorldSubsystem
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | PrePhysicsUpdate
(
FPhysScene* PhysScene, |
||
| void | RegisterPhysicsMoverComponent
(
TWeakObjectPtr< UMoverNetworkPhysicsLiaisonComponent > InPhysicsMoverComp |
||
| void | UnregisterPhysicsMoverComponent
(
TWeakObjectPtr< UMoverNetworkPhysicsLiaisonComponent > InPhysicsMoverComp |
Overridden from UWorldSubsystem
| Type | Name | Description | |
|---|---|---|---|
| bool | DoesSupportWorldType
(
const EWorldType::Type WorldType |
||
| void | OnWorldBeginPlay
(
UWorld& InWorld |
Called when world is ready to start gameplay before the game mode transitions to the correct state and call BeginPlay on all actors |
Overridden from USubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Deinitialize () |
Implement this for deinitialization of instances of the system |