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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/MoveLibrary > API/Plugins/Mover/MoveLibrary/FPlanarConstraint
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=PlanarMovement,
Meta=(editcondition=bConstrainToPlane))
FVector PlaneConstraintNormal
Remarks
The normal or axis of the plane that constrains movement, if bConstrainToPlane is enabled. If for example you wanted to constrain movement to the X-Z plane (so that Y cannot change), the normal would be set to X=0 Y=1 Z=0. It is normalized once the component is registered with the game world.