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Input parameters for Updating WaterSplineData.
| Name | FUpdateWaterSplineDataParams |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/WaterMovementUtils.h |
| Include Path | #include "MoveLibrary/WaterMovementUtils.h" |
Syntax
USTRUCT (BlueprintType )
struct FUpdateWaterSplineDataParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CapsuleHalfHeight | float | MoveLibrary/WaterMovementUtils.h |
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| PlayerLocation | FVector | MoveLibrary/WaterMovementUtils.h |
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| PlayerVelocity | FVector | MoveLibrary/WaterMovementUtils.h |
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| TargetImmersionDepth | float | MoveLibrary/WaterMovementUtils.h |
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| WaterVelocityDepthForMax | float | MoveLibrary/WaterMovementUtils.h |
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| WaterVelocityMinMultiplier | float | MoveLibrary/WaterMovementUtils.h |
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