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API > API/Plugins > API/Plugins/Mover
| Name | FScheduledInstantMovementEffect |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverSimulationTypes.h |
| Include Path | #include "MoverSimulationTypes.h" |
Syntax
USTRUCT ()
struct FScheduledInstantMovementEffect
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsFixedDt | bool | MoverSimulationTypes.h |
|
|
| Effect | TSharedPtr< FInstantMovementEffect > | MoverSimulationTypes.h | ||
| ExecutionServerFrame | int32 | Server frame at which this instant movement effect should be applied Only valid if bIsFixedDt is true, i.e. in fixed time step mode | MoverSimulationTypes.h |
|
| ExecutionServerTimeSeconds | double | Server Time (in seconds) after which this instant movement effect should be applied Only valid if bIsFixedDt is false, i.e. in variable time step mode | MoverSimulationTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NetSerialize
(
const FNetSerializeParams& P |
MoverSimulationTypes.h | ||
bool ShouldExecuteAtFrame
(
int32 CurrentServerFrame |
MoverSimulationTypes.h | ||
bool ShouldExecuteAtTime
(
double CurrentServerTime |
MoverSimulationTypes.h | ||
void ToString
(
FAnsiStringBuilderBase& Out |
MoverSimulationTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FScheduledInstantMovementEffect ScheduleEffect
(
UWorld* World, |
Turns a FInstantMovementEffect into a scheduled one (FScheduledInstantMovementEffect) The effect can be scheduled to apply immediately, or scheduled to apply with a delay This function should not be called on the game thread | MoverSimulationTypes.h |