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Tick function used to perform based movement at dynamic times throughout the world update time, typically out-of-band with the movement simulation
| Name | FMoverDynamicBasedMovementTickFunction |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/BasedMovementUtils.h |
| Include Path | #include "MoveLibrary/BasedMovementUtils.h" |
Syntax
USTRUCT ()
struct FMoverDynamicBasedMovementTickFunction : public FTickFunction
Inheritance Hierarchy
- FTickFunction → FMoverDynamicBasedMovementTickFunction
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoDisableAfterTick | bool | If true, this tick function will self-disable after running | MoveLibrary/BasedMovementUtils.h | |
| TargetMoverComp | UMoverComponent * | MoverComponent that is the target of this tick | MoveLibrary/BasedMovementUtils.h |
Functions
Public
Overridden from FTickFunction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName DiagnosticContext
(
bool bDetailed |
Function used to describe this tick for active tick reporting. | MoveLibrary/BasedMovementUtils.h | |
virtual FString DiagnosticMessage () |
Abstract function to describe this tick. | MoveLibrary/BasedMovementUtils.h | |
virtual void ExecuteTick
(
float DeltaTime, |
Abstract function actually execute the tick. | MoveLibrary/BasedMovementUtils.h |