Navigation
API > API/Plugins > API/Plugins/Mover
Struct for LayeredMove Finish Velocity options.
| Name | FLayeredMoveFinishVelocitySettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/LayeredMove.h |
| Include Path | #include "LayeredMove.h" |
Syntax
USTRUCT (BlueprintType )
struct FLayeredMoveFinishVelocitySettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLayeredMoveFinishVelocitySettings() |
LayeredMove.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClampVelocity | float | Actor's Velocity will be clamped to this value if Mode == ClampVelocity. | LayeredMove.h |
|
| FinishVelocityMode | ELayeredMoveFinishVelocityMode | What mode we want to happen when a Layered Move ends, see @ELayeredMoveFinishVelocityMode. | LayeredMove.h |
|
| SetVelocity | FVector | Velocity that the actor will use if Mode == SetVelocity. | LayeredMove.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NetSerialize
(
FArchive& Ar |
LayeredMove.h |