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API > API/Plugins > API/Plugins/Mover
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| Name |
FLaunchMoveActivationParams |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/LayeredMoves/LaunchMove.h |
| Include Path |
#include "DefaultMovementSet/LayeredMoves/LaunchMove.h" |
Syntax
USTRUCT (Blueprintable)
struct FLaunchMoveActivationParams : public FLayeredMoveActivationParams
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ForceMovementMode |
FName |
Optional movement mode name to force the actor into before applying the impulse velocity. |
DefaultMovementSet/LayeredMoves/LaunchMove.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Mover
|
| LaunchVelocity |
FVector |
Velocity to apply to the updated component. |
DefaultMovementSet/LayeredMoves/LaunchMove.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Mover
- Meta=(ForceUnits="cm/s")
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