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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/Backends > API/Plugins/Mover/Backends/UMoverNetworkPhysicsLiaisonCompo-
- UActorComponent::ShouldCreatePhysicsState()
- UMoverNetworkPhysicsLiaisonComponent::ShouldCreatePhysicsState()
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/Backends/MoverNetworkPhysicsLiaison.h |
| Include | #include "Backends/MoverNetworkPhysicsLiaison.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/Backends/MoverNetworkPhysicsLiaison.cpp |
virtual bool ShouldCreatePhysicsState() const
Remarks
Return true if CreatePhysicsState() should be called. Ideally CreatePhysicsState() should always succeed if this returns true, but this isn't currently the case