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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/Backends > API/Plugins/Mover/Backends/FNetworkPhysicsMoverInputs
- FNetworkPhysicsData::ValidateData()
- FNetworkPhysicsMoverInputs::ValidateData()
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/Backends/MoverNetworkPhysicsLiaison.h |
| Include | #include "Backends/MoverNetworkPhysicsLiaison.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/Backends/MoverNetworkPhysicsLiaison.cpp |
virtual void ValidateData
(
const UActorComponent * NetworkComponent
)
Remarks
Check input data is valid - Input is send from client to server, no need to make sure it's reasonable