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API > API/Plugins > API/Plugins/MotionWarping
Adapter for Character / ChararacterMovementComponent actors to participate in motion warping.
| Name | UMotionWarpingCharacterAdapter |
| Type | class |
| Header File | /Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/MotionWarpingCharacterAdapter.h |
| Include Path | #include "MotionWarpingCharacterAdapter.h" |
Syntax
UCLASS (MinimalAPI)
class UMotionWarpingCharacterAdapter : public UMotionWarpingBaseAdapter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMotionWarpingBaseAdapter → UMotionWarpingCharacterAdapter
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetCharacter | TWeakObjectPtr< ACharacter > | The associated character | MotionWarpingCharacterAdapter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetCharacter
(
ACharacter* InCharacter |
MotionWarpingCharacterAdapter.h |
Overridden from UMotionWarpingBaseAdapter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual AActor * GetActor() |
MotionWarpingCharacterAdapter.h | ||
virtual FQuat GetBaseVisualRotationOffset() |
MotionWarpingCharacterAdapter.h | ||
virtual FVector GetBaseVisualTranslationOffset() |
MotionWarpingCharacterAdapter.h | ||
virtual USkeletalMeshComponent * GetMesh() |
MotionWarpingCharacterAdapter.h | ||
virtual FVector GetVisualRootLocation() |
MotionWarpingCharacterAdapter.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
MotionWarpingCharacterAdapter.h |