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MotionWarpingBaseAdapter: base class to adapt/apply motion warping to a target. Concrete subclasses should override
| Name | UMotionWarpingBaseAdapter |
| Type | class |
| Header File | /Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/MotionWarpingAdapter.h |
| Include Path | #include "MotionWarpingAdapter.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UMotionWarpingBaseAdapter : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMotionWarpingBaseAdapter
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UMotionWarpingBaseAdapter() |
MotionWarpingAdapter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WarpLocalRootMotionDelegate | FOnWarpLocalspaceRootMotionWithContext | A MotionWarpingComponent will bind to this delegate to perform warping when it is triggered. | MotionWarpingAdapter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual AActor * GetActor() |
MotionWarpingAdapter.h | ||
virtual FQuat GetBaseVisualRotationOffset() |
MotionWarpingAdapter.h | ||
virtual FVector GetBaseVisualTranslationOffset() |
MotionWarpingAdapter.h | ||
virtual USkeletalMeshComponent * GetMesh() |
MotionWarpingAdapter.h | ||
virtual FVector GetVisualRootLocation() |
MotionWarpingAdapter.h |