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API > API/Plugins > API/Plugins/MotionWarping
| Name | UAttributeBasedRootMotionComponent |
| Type | class |
| Header File | /Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/AttributeBasedRootMotionComponent.h |
| Include Path | #include "AttributeBasedRootMotionComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=Movement, Meta=(BlueprintSpawnableComponent))
class UAttributeBasedRootMotionComponent : public UActorComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAttributeBasedRootMotionComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAttributeBasedRootMotionComponent
(
const FObjectInitializer& ObjectInitializer |
AttributeBasedRootMotionComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableRootMotion | bool | AttributeBasedRootMotionComponent.h |
|
|
| Mode | EAttributeBasedRootMotionMode | AttributeBasedRootMotionComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ACharacter * GetCharacterOwner() |
Gets the character this component belongs to | AttributeBasedRootMotionComponent.h | |
void PrePhysicsTickComponent
(
float DeltaTime |
AttributeBasedRootMotionComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializeComponent() |
AttributeBasedRootMotionComponent.h | ||
virtual void RegisterComponentTickFunctions
(
bool bRegister |
AttributeBasedRootMotionComponent.h | ||
virtual void TickComponent
(
float DeltaTime, |
AttributeBasedRootMotionComponent.h |