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API > API/Plugins > API/Plugins/MotionTrajectory > API/Plugins/MotionTrajectory/UCharacterTrajectoryComponent
References
| Module | MotionTrajectory |
| Header | /Engine/Plugins/Experimental/Animation/MotionTrajectory/Source/MotionTrajectory/Public/CharacterTrajectoryComponent.h |
| Include | #include "CharacterTrajectoryComponent.h" |
UFUNCTION&40;BlueprintNativeEvent, Category&61;"Trajectory"&41;
FRotator GetFacingFromMeshComponent
&40;
const USkeletalMeshComponent &42; MeshComponent
&41; const
Remarks
This can be used to override the facing used for trajectory calculation.