Navigation
API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/UGameFrameworkComponentManager
Stores a delegate as shared ref to avoid deallocation during execution
| |
|
| Name |
FExtensionHandlerRegisteredDelegate |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path |
#include "Components/GameFrameworkComponentManager.h" |
Syntax
struct FExtensionHandlerRegisteredDelegate
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FExtensionHandlerRegisteredDelegate
(
FExtensionHandlerDelegate&& InDelegate
)
|
Construct from an existing delegate, there is no default constructor |
Components/GameFrameworkComponentManager.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bRemoved |
bool |
Has this been removed, if so do not call |
Components/GameFrameworkComponentManager.h |
|
| Delegate |
FExtensionHandlerDelegate |
Delegate to call |
Components/GameFrameworkComponentManager.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Call Delegate if it is valid |
Components/GameFrameworkComponentManager.h |
|