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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/UGameFrameworkComponentManager
A pair of classes that describe a request. Together these form a key that is used to batch together requests that are identical and reference count them
| Name | FComponentRequest |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path | #include "Components/GameFrameworkComponentManager.h" |
Syntax
struct FComponentRequest
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentClass | UClass * | Components/GameFrameworkComponentManager.h | ||
| ReceiverClassPath | FComponentRequestReceiverClassPath | Components/GameFrameworkComponentManager.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FComponentRequest& Other |
Components/GameFrameworkComponentManager.h |