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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/UGameFrameworkComponentManager > API/Plugins/ModularGameplay/UGameFrameworkComponentManager/FComponentReques-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Components/GameFrameworkComponentManager.h |
|
|
|
Components/GameFrameworkComponentManager.h |
|
|
|
Components/GameFrameworkComponentManager.h |
|
FComponentRequestReceiverClassPath()
| |
|
| Name |
FComponentRequestReceiverClassPath |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path |
#include "Components/GameFrameworkComponentManager.h" |
FComponentRequestReceiverClassPath()
FComponentRequestReceiverClassPath(UClass *)
| |
|
| Name |
FComponentRequestReceiverClassPath |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path |
#include "Components/GameFrameworkComponentManager.h" |
FComponentRequestReceiverClassPath
(
UClass * InClass
)
FComponentRequestReceiverClassPath(const TSoftClassPtr< AActor > &)
| |
|
| Name |
FComponentRequestReceiverClassPath |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path |
#include "Components/GameFrameworkComponentManager.h" |
FComponentRequestReceiverClassPath
(
const TSoftClassPtr < AActor > & InSoftClassPtr
)