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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/FComponentRequestHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComponentRequestHandle
(
const TWeakObjectPtr< UGameFrameworkComponentManager >& InOwningManager, |
Components/GameFrameworkComponentManager.h | ||
FComponentRequestHandle
(
const TWeakObjectPtr< UGameFrameworkComponentManager >& InOwningManager, |
Components/GameFrameworkComponentManager.h |
FComponentRequestHandle(const TWeakObjectPtr< UGameFrameworkComponentManager > &, const TSoftClassPtr< AActor > &, const TSubclassOf< UActorComponent > &)
| Name | FComponentRequestHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path | #include "Components/GameFrameworkComponentManager.h" |
FComponentRequestHandle
(
const TWeakObjectPtr < UGameFrameworkComponentManager > & InOwningManager,
const TSoftClassPtr < AActor > & InReceiverClass,
const TSubclassOf < UActorComponent > & InComponentClass
)
FComponentRequestHandle(const TWeakObjectPtr< UGameFrameworkComponentManager > &, const TSoftClassPtr< AActor > &, FDelegateHandle)
| Name | FComponentRequestHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path | #include "Components/GameFrameworkComponentManager.h" |
FComponentRequestHandle
(
const TWeakObjectPtr < UGameFrameworkComponentManager > & InOwningManager,
const TSoftClassPtr < AActor > & InReceiverClass,
FDelegateHandle InExtensionHandle
)