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FActorInitStateChangedBPDelegate |
Blueprint delegate called when an actor feature changes init state |
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FActorInitStateChangedParams |
Parameters struct for Init State change functions |
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FComponentRequestHandle |
A handle for a request to put components or call a delegate for an extensible actor class. |
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IGameFrameworkInitStateInterface |
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TComponentIterator |
Iterator for registered components on an actor |
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TConstComponentIterator |
Const iterator for registered components on an actor |
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UControllerComponent |
ControllerComponent is an actor component made for AController and receives controller events. |
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UGameFrameworkComponent |
GameFrameworkComponent is a base class for actor components made for the basic game framework classes. |
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UGameFrameworkComponentManager |
GameFrameworkComponentManager |
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UGameFrameworkInitStateInterface |
Interface that can be implemented by actors/components to make interacting with the init state system easier |
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UGameStateComponent |
GameStateComponent is an actor component made for AGameStateBase and receives GameState events. |
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UPawnComponent |
PawnComponent is an actor component made for APawn and receives pawn events. |
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UPlayerStateComponent |
PlayerStateComponent is an actor component made for APlayerState and receives PlayerState events. |
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