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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/Components > API/Plugins/ModularGameplay/Components/UGameFrameworkComponentManager
References
| Module | ModularGameplay |
| Header | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include | #include "Components/GameFrameworkComponentManager.h" |
| Source | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkComponentManager.cpp |
void GetAllFeatureImplementers
(
TArray< UObject * > & OutImplementers,
AActor * Actor,
FGameplayTag RequiredState,
FName ExcludingFeature
) const
Remarks
Gets all implementing objects for an actor that are at RequiredState or later, other than excluding feature if specified