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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/Components > API/Plugins/ModularGameplay/Components/UGameFrameworkComponentManager
References
| Module | ModularGameplay |
| Header | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include | #include "Components/GameFrameworkComponentManager.h" |
| Source | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkComponentManager.cpp |
UFUNCTION (BlueprintCallable, Category="Gameplay",
Meta=(DefaultToSelf="Receiver", AdvancedDisplay=1))
void AddReceiver
(
AActor * Receiver,
bool bAddOnlyInGameWorlds
)
Remarks
Adds an actor as a receiver for components. If it passes the actorclass filter on requests it will get the components.