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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/Components > API/Plugins/ModularGameplay/Components/IGameFrameworkInitStateInterface
References
| Module | ModularGameplay |
| Header | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkInitStateInterface.h |
| Include | #include "Components/GameFrameworkInitStateInterface.h" |
| Source | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkInitStateInterface.cpp |
UFUNCTION (BlueprintCallable, Category="InitState")
virtual bool HasReachedInitState
(
FGameplayTag DesiredState
) const
Remarks
Checks the component manager to see if we have already reached the desired state or a later one