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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
UPathSelectionInteraction is a simple drag-interaction for Selection, which essentially just selects/deselects any element hit by the cursor.
Currently no attempt is made to (eg) subsample, so a fast-moving cursor will skip over some faces.
| Name | UPathSelectionInteraction |
| Type | class |
| Header File | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingSelectionInteraction.h |
| Include Path | #include "ModelingSelectionInteraction.h" |
Syntax
UCLASS ()
class UPathSelectionInteraction :
public UObject,
public IClickDragBehaviorTarget
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPathSelectionInteraction
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Setup
(
UModelingSelectionInteraction* SelectionInteraction |
ModelingSelectionInteraction.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputRayHit CanBeginClickDragSequence
(
const FInputDeviceRay& PressPos |
ModelingSelectionInteraction.h | ||
virtual void OnClickDrag
(
const FInputDeviceRay& DragPos |
ModelingSelectionInteraction.h | ||
virtual void OnClickPress
(
const FInputDeviceRay& PressPos |
ModelingSelectionInteraction.h | ||
virtual void OnClickRelease
(
const FInputDeviceRay& ReleasePos |
ModelingSelectionInteraction.h | ||
virtual void OnTerminateDragSequence() |
ModelingSelectionInteraction.h |