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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
| Name | UModelingToolsModeCustomizationSettings |
| Type | class |
| Header File | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h |
| Include Path | #include "ModelingToolsEditorModeSettings.h" |
Syntax
UCLASS (Config=Editor)
class UModelingToolsModeCustomizationSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UModelingToolsModeCustomizationSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlwaysShowToolButtons | bool | If true, Tool buttons will always be shown when in a Tool. By default they will be hidden. | ModelingToolsEditorModeSettings.h |
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| bLastMeshSelectionStaticMeshToggle | bool | ModelingToolsEditorModeSettings.h | ||
| bLastMeshSelectionVolumeToggle | bool | ModelingToolsEditorModeSettings.h | ||
| bMeshSelectionHitBackFaces | bool | ModelingToolsEditorModeSettings.h |
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| BrushAlphaSets | TArray< FModelingModeAssetCollectionSet > | A Brush Alpha Set is a named list of Content Browser Collections, which will be shown as a separate tab in the Texture Asset Picker used in various Modeling Mode Tools when selecting a Brush Alpha (eg in Sculpting) | ModelingToolsEditorModeSettings.h |
|
| bShowCategoryButtonLabels | bool | If true, the category labels will be shown on the toolbar buttons, else they will be hidden | ModelingToolsEditorModeSettings.h |
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| bUseLegacyModelingPalette | bool | Toggle between the Legacy Modeling Mode Palette and the new UI (requires exiting and re-entering the Mode) | ModelingToolsEditorModeSettings.h |
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| GeometrySelectedColor | FLinearColor | Custom color for when geometry is a part of the current selection when using Mesh Element Selection | ModelingToolsEditorModeSettings.h |
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| HoverOverSelectedColor | FLinearColor | Custom color hovering over selected geometry in Mesh Element Selection | ModelingToolsEditorModeSettings.h |
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| HoverOverUnselectedColor | FLinearColor | Custom color hovering over unselected geometry in Mesh Element Selection | ModelingToolsEditorModeSettings.h |
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| LastMeshSelectionDragMode | int32 | ModelingToolsEditorModeSettings.h |
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| LastMeshSelectionElementType | int32 | ModelingToolsEditorModeSettings.h | ||
| LastMeshSelectionLocalFrameMode | int32 | ModelingToolsEditorModeSettings.h |
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| LastMeshSelectionTopologyMode | int32 | ModelingToolsEditorModeSettings.h | ||
| SectionColors | TArray< FModelingModeCustomSectionColor > | Custom Section Header Colors for listed Sections in the Modeling Mode Tool Palette | ModelingToolsEditorModeSettings.h |
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| ToolColors | TArray< FModelingModeCustomToolColor > | Custom Tool Colors for listed Tools in the Modeling Mode Tool Palette. | ModelingToolsEditorModeSettings.h |
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| ToolFavorites | TArray< FString > | Tool Names listed in the array below will appear in a Favorites section at the top of the Modeling Mode Tool Palette | ModelingToolsEditorModeSettings.h | |
| ToolSectionOrder | TArray< FString > | Add the names of Modeling Mode Tool Palette Sections to have them appear at the top of the Tool Palette, in the order listed below. | ModelingToolsEditorModeSettings.h |
|
| UnselectedColor | FLinearColor | Custom color for when geometry is not a part of current selection when using Mesh Element Selection | ModelingToolsEditorModeSettings.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
ModelingToolsEditorModeSettings.h | ||
virtual FName GetContainerName() |
ModelingToolsEditorModeSettings.h | ||
virtual FText GetSectionDescription() |
ModelingToolsEditorModeSettings.h | ||
virtual FName GetSectionName() |
ModelingToolsEditorModeSettings.h | ||
virtual FText GetSectionText() |
ModelingToolsEditorModeSettings.h |