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API > API/Plugins > API/Plugins/ModelingToolsEditorMode > API/Plugins/ModelingToolsEditorMode/UModelingToolsEditorMode
- UEdMode::ShouldToolStartBeAllowed()
- UModelingToolsEditorMode::ShouldToolStartBeAllowed()
References
| Module | ModelingToolsEditorMode |
| Header | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorMode.h |
| Include | #include "ModelingToolsEditorMode.h" |
| Source | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingToolsEditorMode.cpp |
virtual bool ShouldToolStartBeAllowed
(
const FString & ToolIdentifier
) const
Remarks
Subclasses can override this to add additional checks on whether a tool should be allowed to start. By default the check disallows starting tools during play/simulate in editor.