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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
References
| Module | ModelingToolsEditorMode |
| Header | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetUtils.h |
| Include | #include "ModelingModeAssetUtils.h" |
| Source | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingModeAssetUtils.cpp |
namespace UE
{
namespace Modeling
{
FString UE&58;&58;Modeling&58;&58;GetNewAssetPathName
&40;
const FString & BaseName,
const UWorld &42; TargetWorld,
FString SuggestedFolder
&41;
}
}
Remarks
Utility functions that can be used to plug in the client-configurable parts of UEditorModelingObjectsCreationAPI. See ModelingToolsEditorMode for usage. Determines path and name for a new Asset based on current mode settings, etc Path+Name for the new Asset (package)
Parameters
| Name | Description |
|---|---|
| BaseName | desired initial string for the name |
| TargetWorld | World the new Asset will be used in, which can determine its generated path based on various settings |
| SuggestedFolder | a suggested path for the asset, ignored if empty |