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Unreal Engine C++ API Reference > Plugins > ModelingToolsEditorMode
Inheritance Hierarchy
- TCommands< CommandContextType >
- TInteractiveToolCommands
- FVertexSculptToolActionCommands
References
Module | ModelingToolsEditorMode |
Header | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsActions.h |
Include | #include "ModelingToolsActions.h" |
Syntax
class FVertexSculptToolActionCommands : public TInteractiveToolCommands< FVertexSculptToolActionCommands >
Constructors
Type | Name | Description | |
---|---|---|---|
Overridden from TInteractiveToolCommands
Type | Name | Description | |
---|---|---|---|
void | GetToolDefaultObjectList
(
TArray< UInteractiveTool* >& ToolCDOs |
Interface that subclasses need to implement RegisterCommands() needs actual UInteractiveTool instances for all the Tools that want to provide Actions which will be connected to hotkeys. |