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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
| Name | FModelingToolsEditorModeModule |
| Type | class |
| Header File | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeModule.h |
| Include Path | #include "ModelingToolsEditorModeModule.h" |
Syntax
class FModelingToolsEditorModeModule : public IModuleInterface
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassesToUnregisterOnShutdown | TArray< FName > | StaticClass is not safe on shutdown, so we cache the name, and use this to unregister on shut down | ModelingToolsEditorModeModule.h | |
| PropertiesToUnregisterOnShutdown | TArray< FName > | ModelingToolsEditorModeModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnPostEngineInit() |
ModelingToolsEditorModeModule.h |
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
ModelingToolsEditorModeModule.h | ||
virtual void StartupModule() |
IModuleInterface implementation | ModelingToolsEditorModeModule.h |