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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
Details customization for FBrushToolRadius struct. This maybe should be removed in favor of just doing custom UI in FSculptBrushPropertiesDetails...
| Name | FModelingToolsBrushSizeCustomization |
| Type | class |
| Header File | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/DetailsCustomizations/ModelingToolsBrushSizeCustomization.h |
| Include Path | #include "DetailsCustomizations/ModelingToolsBrushSizeCustomization.h" |
Syntax
class FModelingToolsBrushSizeCustomization : public IPropertyTypeCustomization
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeChildren
(
TSharedRef< IPropertyHandle > StructPropertyHandle, |
DetailsCustomizations/ModelingToolsBrushSizeCustomization.h | ||
virtual void CustomizeHeader
(
TSharedRef< IPropertyHandle > StructPropertyHandle, |
DetailsCustomizations/ModelingToolsBrushSizeCustomization.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< IPropertyTypeCustomization > MakeInstance() |
DetailsCustomizations/ModelingToolsBrushSizeCustomization.h |