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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
TInteractiveToolCommands implementation for this module that provides standard Editor hotkey support
| Name | FModelingToolActionCommands |
| Type | class |
| Header File | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsActions.h |
| Include Path | #include "ModelingToolsActions.h" |
Syntax
class FModelingToolActionCommands : public TInteractiveToolCommands< FModelingToolActionCommands >
Inheritance Hierarchy
- TInteractiveToolCommands< FModelingToolActionCommands > → FModelingToolActionCommands
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModelingToolActionCommands() |
ModelingToolsActions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetToolDefaultObjectList
(
TArray< UInteractiveTool* >& ToolCDOs |
ModelingToolsActions.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterAllToolActions () |
Interface that hides various per-tool action sets Register all Tool command sets. | ModelingToolsActions.h | |
static void UnregisterAllToolActions() |
Unregister all Tool command sets. Call this from module shutdown. | ModelingToolsActions.h | |
static void UpdateToolCommandBinding
(
UInteractiveTool* Tool, |
Add or remove commands relevant to Tool to the given UICommandList. | ModelingToolsActions.h |