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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
Customization for UMeshSculptLayerProperties
- creates custom mesh layer panel
| Name | FMeshSculptLayerPropertiesDetails |
| Type | class |
| Header File | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/DetailsCustomizations/MeshVertexSculptToolCustomizations.h |
| Include Path | #include "DetailsCustomizations/MeshVertexSculptToolCustomizations.h" |
Syntax
class FMeshSculptLayerPropertiesDetails : public IDetailCustomization
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshSculptLayerPropertiesDetails() |
DetailsCustomizations/MeshVertexSculptToolCustomizations.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Controller | TSharedPtr< IMeshLayersController > | DetailsCustomizations/MeshVertexSculptToolCustomizations.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
DetailsCustomizations/MeshVertexSculptToolCustomizations.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< IDetailCustomization > MakeInstance() |
DetailsCustomizations/MeshVertexSculptToolCustomizations.h |