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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
Customization for UMeshSculptBrushOpProps
- creates custom brush strength w/ pressure sensitivity toggle, when applicable
| Name | FMeshSculptBrushOpPropertiesDetails |
| Type | class |
| Header File | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/DetailsCustomizations/MeshVertexSculptToolCustomizations.h |
| Include Path | #include "DetailsCustomizations/MeshVertexSculptToolCustomizations.h" |
Syntax
template<typename BrushClass>
class FMeshSculptBrushOpPropertiesDetails : public IDetailCustomization
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
DetailsCustomizations/MeshVertexSculptToolCustomizations.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BuildStrengthPressureWidget
(
IDetailLayoutBuilder& DetailBuilder, |
Helper to build strength widget, with pressure sensitivity toggle when applicable | DetailsCustomizations/MeshVertexSculptToolCustomizations.h | |
static TSharedRef< IDetailCustomization > MakeInstance() |
DetailsCustomizations/MeshVertexSculptToolCustomizations.h |