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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
| Name | EModelingModeDefaultMeshObjectType |
| Type | enum |
| Header File | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h |
| Include Path | #include "ModelingToolsEditorModeSettings.h" |
Syntax
enum EModelingModeDefaultMeshObjectType
{
StaticMeshAsset,
VolumeActor,
DynamicMeshActor,
}
Values
| Name | Remarks |
|---|---|
| StaticMeshAsset | Generate a new Static Mesh Asset (using Generated Asset settings below) and AStaticMeshActor |
| VolumeActor | Generate a new AVolume Actor |
| DynamicMeshActor | Generate a new ADynamicMeshActor (stored locally in the Level) |