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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
| |
|
| Name |
EModelingModeDefaultMeshObjectType |
| Type |
enum |
| Header File |
/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h |
| Include Path |
#include "ModelingToolsEditorModeSettings.h" |
Syntax
enum EModelingModeDefaultMeshObjectType
{
StaticMeshAsset,
VolumeActor,
DynamicMeshActor,
}
Values
| Name |
Remarks |
| StaticMeshAsset |
Generate a new Static Mesh Asset (using Generated Asset settings below) and AStaticMeshActor |
| VolumeActor |
Generate a new AVolume Actor |
| DynamicMeshActor |
Generate a new ADynamicMeshActor (stored locally in the Level) |