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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
| Name | EModelingModeAssetGenerationLocation |
| Type | enum |
| Header File | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h |
| Include Path | #include "ModelingToolsEditorModeSettings.h" |
Syntax
enum EModelingModeAssetGenerationLocation
{
AutoGeneratedWorldRelativeAssetPath,
AutoGeneratedGlobalAssetPath,
CurrentAssetBrowserPathIfAvailable,
}
Values
| Name | Remarks |
|---|---|
| AutoGeneratedWorldRelativeAssetPath | All generated assets will be stored in an AutoGenerated folder that is located relative to the World they are being saved in |
| AutoGeneratedGlobalAssetPath | All generated assets will be stored in a root-level AutoGenerated folder |
| CurrentAssetBrowserPathIfAvailable | Generated assets will be stored in the currently-visible Asset Browser folder if available, otherwise at the Auto Generated Asset Path |