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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
| |
|
| Name |
EModelingModeAssetGenerationLocation |
| Type |
enum |
| Header File |
/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h |
| Include Path |
#include "ModelingToolsEditorModeSettings.h" |
Syntax
enum EModelingModeAssetGenerationLocation
{
AutoGeneratedWorldRelativeAssetPath,
AutoGeneratedGlobalAssetPath,
CurrentAssetBrowserPathIfAvailable,
}
Values
| Name |
Remarks |
| AutoGeneratedWorldRelativeAssetPath |
All generated assets will be stored in an AutoGenerated folder that is located relative to the World they are being saved in |
| AutoGeneratedGlobalAssetPath |
All generated assets will be stored in a root-level AutoGenerated folder |
| CurrentAssetBrowserPathIfAvailable |
Generated assets will be stored in the currently-visible Asset Browser folder if available, otherwise at the Auto Generated Asset Path |