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Settings for the UVAtlas Automatic UV Generation Method
| Name | UParameterizeMeshToolUVAtlasProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperatorsEditorOnly/Public/Properties/ParameterizeMeshProperties.h |
| Include Path | #include "Properties/ParameterizeMeshProperties.h" |
Syntax
UCLASS (MinimalAPI)
class UParameterizeMeshToolUVAtlasProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UParameterizeMeshToolUVAtlasProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UParameterizeMeshToolUVAtlasProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLayoutUDIMPerPolygroup | bool | Layout resulting islands on UDIMs based on polygroups. | Properties/ParameterizeMeshProperties.h |
|
| bPolygroupsEnabled | bool | Controls if polygroup options are available to the user. | Properties/ParameterizeMeshProperties.h | |
| bUDIMsEnabled | bool | Controls if UDIM options are available to the user. | Properties/ParameterizeMeshProperties.h | |
| bUsePolygroups | bool | Generate new UVs based on polygroups from specified layer. | Properties/ParameterizeMeshProperties.h |
|
| IslandStretch | float | Maximum amount of stretch, from none to unbounded. | Properties/ParameterizeMeshProperties.h |
|
| NumIslands | int | Hint at number of UV islands. The default of 0 means it is determined automatically. | Properties/ParameterizeMeshProperties.h |
|
| TextureResolution | int | Expected resolution of the output textures; this controls spacing left between UV islands to avoid interpolation artifacts. | Properties/ParameterizeMeshProperties.h |
|