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bool |
bLayoutUDIMPerPolygroup |
Layout resulting islands on UDIMs based on polygroups. |
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bool |
bPolygroupsEnabled |
Controls if polygroup options are available to the user. |
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bool |
bRepack |
Automatically pack result UVs into the unit square, i.e. fit between 0 and 1 with no overlap. |
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bool |
bUDIMsEnabled |
Controls if UDIM options are available to the user. |
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bool |
bUsePolygroups |
Generate new UVs based on polygroups from specified layer. |
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float |
CurvatureAlignment |
Alignment of the initial patches to creases in the mesh. |
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int |
InitialPatches |
Number of initial patches the mesh will be split into before island merging. |
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float |
MergingAngleThreshold |
Threshold for the average face normal deviation below which island merging is allowed. |
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float |
MergingDistortionThreshold |
Threshold for stretching and distortion below which island merging is allowed; larger values increase the allowable UV distortion. |
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float |
SmoothingAlpha |
Smoothing parameter; larger values result in faster smoothing in each step. |
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int |
SmoothingSteps |
Number of smoothing steps to apply; this slightly increases distortion but produces more stable results. |
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int |
TextureResolution |
Expected resolution of the output textures; this controls spacing left between UV islands to avoid interpolation artifacts. |