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Unreal Engine C++ API Reference > Plugins > ModelingOperatorsEditorOnly > CompositionOps
Inheritance Hierarchy
- FDynamicMeshOperator
- FVoxelMergeMeshesOp
References
Module | ModelingOperatorsEditorOnly |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperatorsEditorOnly/Public/CompositionOps/VoxelMergeMeshesOp.h |
Include | #include "CompositionOps/VoxelMergeMeshesOp.h" |
Syntax
class FVoxelMergeMeshesOp : public UE::Geometry::FDynamicMeshOperator
Variables
Type | Name | Description | |
---|---|---|---|
double | AdaptivityD | ||
bool | bAutoSimplify | ||
double | FastCollapseVoxelSizeMultipler | ||
double | IsoSurfaceD | ||
TArray< TSharedPtr< const FDynamicMesh3, ESPMode::ThreadSafe > > | Meshes | Inputs | |
int | NumFastCollapsePasses | ||
TArray< FTransformSRT3d > | Transforms | ||
int32 | VoxelCount | ||
double | VoxelSizeD |
Destructors
Type | Name | Description | |
---|---|---|---|
Overridden from FDynamicMeshOperator
Type | Name | Description | |
---|---|---|---|
void | CalculateResult
(
FProgressCancel* Progress |
FDynamicMeshOperator implementation |