 |
bool |
bAllowSeamCollapse |
|
 |
bool |
bDiscardAttributes |
|
 |
bool |
bGeometricDeviationConstraint |
|
 |
bool |
bPreserveSharpEdges |
|
 |
bool |
bPreventNormalFlips |
|
 |
bool |
bPreventTinyTriangles |
|
 |
bool |
bReproject |
|
 |
bool |
bResultMustHaveAttributesEnabled |
When true, result will have attributes object regardless of whether attributes were discarded or present initially. |
 |
float |
GeometricTolerance |
|
 |
UE::Geometry::EEdgeRefineFlags |
GroupBoundaryConstraint |
|
 |
UE::Geometry::EEdgeRefineFlags |
MaterialBoundaryConstraint |
|
 |
UE::Geometry::EEdgeRefineFlags |
MeshBoundaryConstraint |
|
 |
IMeshReduction * |
MeshReduction |
|
 |
float |
MinimalPlanarAngleThresh |
Angle threshold in degrees used for testing if two triangles should be considered coplanar, or two lines collinear |
 |
TSharedPtr< FDynamicMesh3, ESPMode::ThreadSafe > |
OriginalMesh |
Stored for the GeometryProcessing custom simplifier paths (currently precomputed once in tool setup) |
 |
TSharedPtr< FMeshDescription, ESPMode::ThreadSafe > |
OriginalMeshDescription |
Stored for the UEStandard path |
 |
TSharedPtr< FDynamicMeshAABBTree3, ESPMode::ThreadSafe > |
OriginalMeshSpatial |
|
 |
float |
PolyEdgeAngleTolerance |
For minimal polygroup-preserving simplification: Threshold angle change (in degrees) along a polygroup edge, above which a vertex must be added. |
 |
ESimplifyType |
SimplifierType |
|
 |
int |
TargetCount |
|
 |
float |
TargetEdgeLength |
|
 |
ESimplifyTargetType |
TargetMode |
Inputs |
 |
int |
TargetPercentage |
|