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API > API/Plugins > API/Plugins/ModelingOperators > API/Plugins/ModelingOperators/TBackgroundModelingComputeSource
| Name | FStatus |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/BackgroundModelingComputeSource.h |
| Include Path | #include "BackgroundModelingComputeSource.h" |
Syntax
struct FStatus
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ElapsedTime | double | If TaskStatus == ValidResultAvailable then this is the time spent computing the (valid) result if TaskStatus == DirtyResultAvailable then this is the time spent computing the (dirty) result if TaskStatus == Aborted then this is the time spent computing the result before the task was aborted if TaskStatus == InProgress then this is the time spent computing the result so far if TaskStatus == NotComputing then this is the time spent not computing anything | BackgroundModelingComputeSource.h | |
| TaskStatus | EBackgroundComputeTaskStatus | BackgroundModelingComputeSource.h |