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API > API/Plugins > API/Plugins/ModelingOperators > API/Plugins/ModelingOperators/SmoothingOps
Inheritance Hierarchy
- FDynamicMeshOperator
- FSmoothingOpBase
- FCotanSmoothingOp
- FIterativeSmoothingOp
References
| Module | ModelingOperators |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/SmoothingOps/SmoothingOpBase.h |
| Include | #include "SmoothingOps/SmoothingOpBase.h" |
Syntax
class FSmoothingOpBase : public UE::Geometry::FDynamicMeshOperator
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FVector3d > | PositionBuffer | ||
| TUniquePtr< FDynamicMesh3 > | SavedMesh | A copy of the original mesh to save information regarding the non-selected (/non-smoothed) mesh when applicable | |
| TArray< int32 > | SmoothedToOriginalMap | Maps the VertexId in the smoothed mesh to the VertexId in the original mesh | |
| FOptions | SmoothOptions |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSmoothingOpBase
(
const FDynamicMesh3* Mesh, |
|||
FSmoothingOpBase
(
const FDynamicMesh3* Mesh, |
Support for smoothing only selected geometry. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetTransform
(
const FTransformSRT3d& XForm |
Set ability on protected transform. | |
| void | Copy the PositionBuffer locations back to the ResultMesh and recompute normal if it exists. |
Overridden from FDynamicMeshOperator
| Type | Name | Description | |
|---|---|---|---|
| void | CalculateResult
(
FProgressCancel* Progress |
Base class overrides this. Results in updated ResultMesh. |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FOptions |