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Unreal Engine C++ API Reference > Plugins > ModelingOperators > SmoothingOps > FSmoothingOpBase
References
Module | ModelingOperators |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/SmoothingOps/SmoothingOpBase.h |
Include | #include "SmoothingOps/SmoothingOpBase.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Private/SmoothingOps/SmoothingOpBase.cpp |
void UpdateResultMesh&40;&41;
Remarks
Copy the PositionBuffer locations back to the ResultMesh and recompute normal if it exists.