Navigation
API > API/Plugins > API/Plugins/ModelingOperators > API/Plugins/ModelingOperators/SkinningOps
Inheritance Hierarchy
- FDynamicMeshOperator
- FSkinBindingOp
References
| Module | ModelingOperators |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/SkinningOps/SkinBindingOp.h |
| Include | #include "SkinningOps/SkinBindingOp.h" |
Syntax
class FSkinBindingOp : public UE::Geometry::FDynamicMeshOperator
Variables
| Type | Name | Description | |
|---|---|---|---|
| ESkinBindingType | BindType | ||
| int32 | MaxInfluences | ||
| TSharedPtr< FDynamicMesh3, ESPMode::ThreadSafe > | OriginalMesh | The transform hierarchy to bind to. | |
| FName | ProfileName | ||
| float | Stiffness | ||
| TArray< TPair< FTransform, FMeshBoneInfo > > | TransformHierarchy | ||
| int32 | VoxelResolution |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetTransformHierarchyFromReferenceSkeleton
(
const FReferenceSkeleton& InRefSkeleton |
Overridden from FDynamicMeshOperator
| Type | Name | Description | |
|---|---|---|---|
| void | CalculateResult
(
FProgressCancel* Progress |
Calculate the result of the operator. This will populate the internal Mesh and Transform. |