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bool |
bInferGroupsFromNeighbours |
Assign new groups to regions of the extrusion "tube" based on the existing adjacent groups before extrusion. |
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bool |
bInferMaterialID |
If true, Material IDs around the border of the extrude area are propagated "down" the extrusion tube |
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bool |
bNewGroupPerSubdivision |
If true, assign a separate group for each subdivision, otherwise all subdivisions have the same group |
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bool |
bRecomputeNormals |
Determine whether normals should be recomputed |
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bool |
bRemapExtrudeGroups |
Assign new GroupIDs to each input GroupID in the extrude area. |
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bool |
bShellsToSolids |
If bShellsToSolids is true, patches surrounded by mesh boundaries will be extruded into closed solids instead of open shells |
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bool |
bUseColinearityForSettingBorderGroups |
(this parameter may not be relevant and perhaps should be removed...) Used when setting groups for the sides when the extrusion includes a mesh border. |
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bool |
bUVIslandPerGroup |
If true, assign a new UV island for each new group, otherwise each disconnected extrusion tube is unwrapped to a single UV island |
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double |
CreaseAngleThresholdDeg |
If the opening angle at an edge of the extrusion tube is > this threshold, "cut" any group that crosses the edge into two groups |
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int32 |
NumSubdivisions |
Number of subdivisions along the extrusion "tubes" |
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TSharedPtr< FSharedConstDynamicMesh3 > |
OriginalMeshShared |
InputsHandle to the source DynamicMesh |
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double |
RaycastMaxDistance |
In RaycastToPlane mode, if raycast distance is > this value, fallback to no shape change |
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ESelectionShapeModifierMode |
RegionModifierMode |
Current modifier applied to selection region |
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FVector3d |
Scale |
End scale of the Extrusion, relative to initial scale (1,1,1) |
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int |
SetMaterialID |
Constant Material ID to set along the extrusion tube |
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FFrame3d |
StartFrame |
Initial frame of the Extrusion |
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FFrame3d |
ToFrame |
End frame of the Extrusion |
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TArray< int32 > |
TriangleSelection |
Triangles of the OriginalMesh that should be extruded |
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double |
UVScaleFactor |
Scaling applied to the default UV values |