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Dynamic Mesh Operator that has a separate PositionBuffer that contains copy of input vertex positions. These can be modified by operator and then UpdateResultMeshPositions() can be copied to update ResultMesh.
UpdateResultMeshNormals() recalculates normals
| Name | FSimpleMeshProcessingBaseOp |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/BaseOps/SimpleMeshProcessingBaseOp.h |
| Include Path | #include "BaseOps/SimpleMeshProcessingBaseOp.h" |
Syntax
class FSimpleMeshProcessingBaseOp : public UE::Geometry::FDynamicMeshOperator
Inheritance Hierarchy
- FDynamicMeshOperator → FSimpleMeshProcessingBaseOp
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimpleMeshProcessingBaseOp
(
const FDynamicMesh3* Mesh |
BaseOps/SimpleMeshProcessingBaseOp.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSimpleMeshProcessingBaseOp() |
BaseOps/SimpleMeshProcessingBaseOp.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetTransform
(
const FTransformSRT3d& XForm |
Set ability on protected transform. | BaseOps/SimpleMeshProcessingBaseOp.h | |
void UpdateResultMeshNormals() |
Recompute noramls of ResultMesh | BaseOps/SimpleMeshProcessingBaseOp.h | |
void UpdateResultMeshPositions() |
Copy the PositionBuffer locations back to the ResultMesh | BaseOps/SimpleMeshProcessingBaseOp.h |